kotor 2 consular feats


-Content Pack: Feats and Powers is a collection of feats and powers for KotOR II:TSL.-It contains 26 new feats, in 15 separate feat chains.-In addition, it contains 5 new force powers, in 2 separate power chains.-Starting a new game is not required.-Full details are included in the TSL Patcher writeup. Posted by. 5. STAR WARS™: Knights of the Old Republic™ > General Discussions > Topic Details. IMO, it's the most Jedi-ish class. Malignanttoe (1) Prestidigitator; … Master and Lord have worse defenses/saving throws than the Consular. Guardian: Force Jump + 11 Feats Sentinel: Force Immunity: Fear + 10 Feats Consular: Force Focus + 10 Feats … Visas Marr. Last Update: 30 Aug 2017. save. Here's a good build for either of the 2. Share Followers 0. Hey Steve (3) Conjurer; Members; 0 110 posts; Share; Posted February 19, 2005. I especially like 4/16 or 7/13. 4. I'd definitely shift points into INT. Close. Quote; Link to post Share on other sites. Since that saves you from investing 6 … HK-47. You can kill everything with melee and have great access to force powers. KOTOR 2 Build: The Jedi Master ... Feats: All Feats should be taken to the max level unless specified. This mod is to re-balance KotOR to reflect the changes made in KotOR in regards to class progression, and the gaining of feats, powers, and skills. Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Guardian, Sentinel, Consular Guardian, Sentinel, Consular. Hey Steve 0 Posted February 19, 2005. For instance, take Master Flurry, Master Toughness, and Finesse as a Soldier. Well he was. Active Combat Feats. Jedi Guardians are the only Jedi … Jedi Guardians focus on combat training and lightsaber mastery. CSI: Nihilus (4) Theurgist; Members; 1 324 posts; Location: Exiled from … 102.4MB ; 370-- TSL Backdrop Improvements. Author: Kexikus. I've been wanting to do a 2/18 dark side consular in KOTOR 1,since 2/18 sounds like an absurd amount of fun and possible, as the last time I played a ds consular in KOTOR, I never bumped up my STR or DEX from 10 during level up, so I know I can get through Taris. (And then … This mod alters classes.2da, classpowergain.2da, feat.2da, featgain.2da, and skills.2da using the TSL Patcher. It seems like in this game that if you want to abuse the game as a Consular, you … I did this darkside consular/sithlord. 10 comments. Although I completed the game it was only with a Guardian/Weaponsmaster, and a Sentinel/Assasin although I think the Sentinals are terrible compared to the orginial KOTOR imo they were the best in the original but the worst in KOTOR 2. Which, especially for the feel of KotOR 2 is PERFECT! Wisdom 15 (or 14) Charisma 14 Upon leveling up I either put all 5 into wisdom or 4 into wisdom and 1 into charisma. Brianna . best. Light armor in KotORII also provides more than adequate protection. They can also specialize in lightsaber combat as a Jedi … All Classes - now all classes have the same attack rating - Health automatically regenerates slowly outside combat 2. New comments cannot be posted and votes cannot be cast. This mod aims to improve the space scenes in Knights of the Old Republic II: The Sith Lords. Malignanttoe 0 Posted April 16, 2008. chevron_right . KotOR: I find myself going back to Scout/Consular again and again. Star Wars Knights of the Old Republic II: The Sith Lords | Table of Contents | Walkthrough Contents. Dueling is chosen because we're only using One Lightsaber so the extra defense and chance to hit are a big help to this character. level 1. This is done both to improve the visual quality as well as the continuity between cutscenes and playable areas. Consular, because later in the game you really start kicking ass with force powers and almost have unlimited force, because its so much, but you lack feats and some other level ups, it mainly focuses on force using. Recently added 26 View all 1,181. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Consular->Weapon Master/Marauder is the strongest combat build in the game. 2. 2 … Best to Worst: Knights of the Old Republic 2 Companions List items. Kotor 2 Consular build. Throughout the KOTOR games, there are a number of quests, and (especially companion) dialog conversations that yield special bonus feats, or permanent increases to the statistics of the PC (or an NPC companion). Quote; Link to post Share on other sites. While the original Kotor only had two upgrade slots, Kotor 2 has five upgrade slots. share. If any of you read my FAQ for KOTOR I, I said that the Sentinal was the best. 3. Finesse: Lightsaber is a really useful feat for a character that wants accuracy but doesn't have the Strength to achieve it. Sith Empire. Darth Sion. Archived. I have just come back to the game and have some good mods like USM and High lvl Force Powers 2.0 and 2.1 also the … The biggest difference between KotORI&II is that KotORII has a feat that allows you to use your DEX modifier in melee. For a Consular/WM, this is the build I would use Str - 10 Dex - 14 Con - 14 Int - 12 Wis - 14 Cha - 14 All the points are 1 for 1 purchase, so it nets you the most mileage from your initial pool. Check out our Star Wars: Knights of the Old Republic 2 mobile review to get our full thoughts. Jedi Guardian’s Base Skill Points increased from 2 to 4. These classes increases your vitality, defense and attack modifier stats differently. Soldier’s Base Skill Points increased from 2 to 4. 4. Any reference to "melee weapons" below … 2 years ago. Share Followers 0. Below is a searchable list of all KOTOR cheats and KOTOR 2 cheats, working for the latest version of the games on PC and Mac (Steam and non-Steam versions of the game).Unfortunately, as console commands are only available on desktop editions of the game, these cheat codes will not work on the XBOX or Android editions of Star Wars Knights of the Old Republic. If you want to go full on force user, pure Consular is the best. Classes, Jedi Consular, Star Wars: The Old Republic abilities, advanced classes, jedi sage, jedi shadow, skill trees, skills, specializations, spells, swtor 1 Comment SWTOR Jedi Consular Abilities. 67% Upvoted. The Jedi Consulars are very powerful in the force. There's no need for a Consular to waste precious feats on a dual wield. Changes 1. report. Games. Dueling: + 3 attack (flat +15% chance to hit) + 3 AC (flat -15% chance to get hit) Two-Weapon Fighting: + 1 extra attack per turn at -2 attack In Kotor characters do not get any extra attacks, they are stuck at 1 per turn. I was unstoppable. Star Wars Knights of the Old Republic 2 comes with a new way to upgrade your lightsaber. With INT 14 you will get +3 Skill points (as Jedi Sentinel)to spent each level ups in which can cover all essential skills needed for side quests such as Repair for HK-47 and Persuade to unlock new dialogues and path. Browse all chevron_right; Browse all chevron_right. View all games. I prfer the Consular/Assassin or Consular Watchman. videogame_asset My games. Then as a Consular, take the Regenerate Force Points feat, then you have all the time to take up other feats (like Master Power Attack, which Disciple's … I do it this way: 10 14 14 14 14 12 I add the first two points into constitution and the rest are split between dexterity and wisdom I take two weapon fighting out to the max, as well as toughness and flurry. Jedi Guardian - gains Demolitions as class skill Dexterity 14. In Knights of the old Republic you get one non-jedi class to start with and one jedi class as the story progresses. Kotor 2 includes the same two crystal slots as the original but now comes with the option to add a cell, an emitter, and a lens. CSI: Nihilus 1 Posted December 6, 2006. It's character-driven, with a focus on allowing gamers to create and play a character their way. So what you can do is take some levels as a Soldier, then convert to a Consular. 6.1 Combat Droid; 6.2 Expert Droid; 7 Minion; Jedi Jedi Guardian . 3. Constitution 10 (or 12) Intelligence 14. To me, Atton was basically just a darker more pissed of version of Carth. Kotor 2 Consular build . When you’re building one you should think about focusing on Strength, Dexterity, and Constitution. The three non-jedi classes are Scoundrel, Soldier and Scout, the three jedi classes are Guardian, Sentinel and Consular. … Funny how that works out. This allows force users to go toe to toe with a saber. Uploaded: 29 Nov 2016 . Sentinel. In my opinion, all derivatives of the Jedi Sentinal are worthless in KOTOR II. Changes:-----1. It's character-driven, with a focus on allowing gamers to create and … This makes the extra attack from TWF very important since it basically doubles the number of … Kotor 2 Jedi Guardian\Weaponmaster Stats Str 14 Dex 14 Con 14 ... Start with soldier and go Consular. Log in to view your list of favourite games. Gunslinger, with 2 pistols, Force speed, rapid shot, Weaponmaster prestige class for better dual wielding. Attributes: Strength 10. Focusing on Telekinesis, they channel the force for Power and Wisdom. Bao-Dur. Sentinels are good in KotOR II, but in this game I only really like the Consular. With high Persuasion, you may abandon Jedi Mind Trick (Affect Mind) feat and so you may choose other useful Jedi power feats. close. Each class will also start with their class feat and x number of feats to allocate, where x is the number of starting feats removed. You could lower strength to 10, & Wisdom to 15, then use those 4 points to have 14 INT. Star Wars: Knights of the Old Republic is a deep and intricate role-playing game. Simple question, what's the optimal starting build for a dark Side consular at the beginning of the game? Problem is that I have no idea what to do for such a build. Feats: As a Consular, Kreia’s Feat progression will be somewhat stunted, but she should still be able to get one once every third level or … Mods. Rithm Fluffderg. This mod aims … His witty banter and surprisingly deep backstory is why he snagged up the #1 spot. For example, repairing the various droids or breaking Hanharr's will in KOTOR 2 yields some free stats, or sparring with the handmaiden yielding the Battle Precognition feat … Sort by. (unlike D&D where characters get + 1 attack every 5 BAB/attack). Knights of the Old Republic II. HK-47 was ridiculously funny and incredibly … 2. Nov 29, 2014 @ 1:54am Light Side focused Consular? The Sentinel is sort of a jack-of-all-trades, a bridge class between the combat focus of the Guardian and the Force focus of the Consular. Reply to this topic; Start new topic; Recommended Posts. chevron_left. This thread is archived. Dantooine was the 1st planet I visited and I dominated Vrook. Atton Rand. By Malignanttoe, April 16, 2008 in Star Wars: General Discussion. New chevron_right. hide. Then when you aquire Force Crush you truly dominate! Any suggestions of class selection, initial feats, and initial … But for KOTOR II he is the worst. Force Focus (Improved/Master): Consular-only feats (automatically granted) that increase the Difficulty Class (+1, +2 and +4 respectively) of your force powers for determing whether your target makes the saving throw. STAR WARS™: Knights of the Old Republic™ All Discussions Screenshots Broadcasts Videos News Guides Reviews. I prefer to bring all my stats up to 10, so I have no negative modifiers, but if you really want the skill points, go ahead and leave str and 8 and pump up int to 14. Active combat feats have to be specifically chosen each round in which you want to use that feat. Fact is, once you get a few levels in your Consular you won't feel the least bit weak- a Consular can totally kick this game's ass. 1. Star Wars Knights of the Old Republic II: The Sith Lords Summary : This sequel to the blockbuster RPG features an all-new, more perilous storyline, new … Jedi Consular’s Base Skill Points increased from 2 to 6. But the troll part is that Consular gets feats at a slow rate. 1 Jedi. We have a high … The CON is needed because implants in KOTOR 2 are based on your Constitution attribute level, not feats like the original game. 14 CON will let you equip moderately powerful implants, some of which include attribute or skill implants which might be critical to crafting in order to compensate for having less than 16 INT. Consular/Sithlord is way too powerul, I would just use force storm and wipe out rooms of 10+ people with one stroke. #1. Models and Textures. 1.1 ... 1.3 Jedi Consular; 2 Soldier; 3 Scout; 4 Scoundrel; 5 Tech Specialist; 6 Droid. If you don't go consular you are … Thinking about feats, if you go with my suggested Scout 5/Consular 15 you'll get a total of 10 - 4 from the Scout levels and 6 from Consular. 1. Too powerful but also very fun. For example, soldier increases vitality (health) more per level … I also use two feats to get Dominate Mind, and always go Dueling.